![]() In it, if you have the right resources, you can form useful locations - farms, taverns, forges. The progression mentioned above is tied to the development of your settlement. But such a scenario cannot be called a big disaster - you are only a few seconds and a little courage away from the next expedition. ![]() Having died on the map, the hero returns to the base, having lost most of the earned rewards, which slows down the meta-progression. It is curious that it is virtually impossible to finally “lose” in Loop Hero. The culmination of the round is the spawn of the "boss” - a particularly strong opponent, the victory over which moves the storyline forward. Filling the map with more and more new parts, you slowly but surely complicate each future race - there are more dangers, but at the same time more resources settle in your pockets. Or create a mountain range in the dark that will provide you with rare resources. For example, an old cemetery can be built on the trail, where dangerous skeletons will soon appear. Secondly, battles provide you with unique maps that allow you to fill empty tiles with certain points. Each of them has its own gradation of rarity and several attached characteristics, such as damage indicators, defense, attack speed, vampirism and others. Firstly, various types of equipment - weapons, armor, accessories. Namely, you change the heroic equipment and the reality surrounding it.įighting monsters provides you with two things. Instead of actively communicating with the game, you are engaged in secondary duties. What is happening can be paused or accelerated, but this is where your powers end. It is impossible to directly influence the actions of the hero in any way - movements and battles occur automatically. Your character, displayed in the form of a schematic squiggle, begins his march and confidently stomps in a circle, every now and then bumping into various monsters that are reborn with each sunrise, entering into battle with them. The rest of the space is empty black tiles (or cells) that allow further interaction with them. When you go to one of them, the game generates a small map with a cyclical path on which your camp is located. Justifying the titular name, "expeditions” Loop Hero is a looped autobatler. The second is the strategic and planned development of its settlement, gradually overgrown with new buildings and allies. The first is the combat and research segments, the so-called "expeditions" into the darkness. Structurally, Loop Hero can be divided into two parts. Further, the narrative is fully integrated into the gameplay, and subsequent successes or failures depend entirely on yourself. He is assisted in this by other survivors - people who have lost their memory, but have retained their will. Having awakened, the nameless, but brave hero decides not to give up and turn his unenviable situation around - to relight the light, trample the paths and fill the void with life, moving step by step. Here, a light autobatler, roguelite mechanics, card deck management and numerous role-playing elements get along under one roof.Īccording to the plot plot of the brainchild of Four Quarters, the world in the usual sense has come to an end - an evil sorcerer-lich has erased almost everything from reality, leaving behind only endless darkness. Our editorial team managed to get acquainted with the pre-release version of the game, the impressions of which we have collected for you in this review.ĭespite the external simplicity, it is quite problematic to attribute the Loop Hero gameplay to one particular style. ![]() Of course, with such input data, the console port was only a matter of time, and more recently Loot Hero was released on systems of the Nintendo Switch family. On PC, the project found its audience in the shortest possible time, was warmly welcomed by both players and representatives of the press. An experimental "bagel", deftly combining several genre trends at once, served through a shell of nostalgic retro aesthetics. ![]()
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